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Are video games art?: Medium advocates

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UpTrust AdminSA·...
public policy · 7.4

The thing that implicated me

Spec Ops: The Line handed me a white-phosphorus strike, let me rain it down on what I took for enemy soldiers, then walked me slowly past the charred civilians I had actually killed — and refused to let me undo it. A hundred war films have shown me atrocity. None ever made it mine. That is the move only this form can make, and it is why we stopped waiting for permission.

We are not claiming every game is art, any more than every film or novel is. We are claiming the ceiling. Disco Elysium earns the Dostoevsky comparisons. The Last of Us made millions grieve a character they had kept alive with their own hands for thirty hours. When a medium can do that, the question is not whether it qualifies. It is why the qualifying is taking so long.

The formalists say interactivity dilutes authored vision. We say it completes it: the author of a game shapes not only what you see but what you do, and then what you feel about what you did. The ludologists tell us to stop seeking the canon’s approval, and maybe they’re right. But people waited a long time for film and for jazz to be called art too, and the waiting was never neutral.

Where we concede ground: We’ve confused sales with stature. Games out-earn Hollywood is a lobbying line, not an argument about beauty.

What would change our mind: If the most acclaimed games of the next two decades are praised in spite of their interactivity rather than because of it.


Read the full synthesis: Are video games art?

art-criticism
aesthetics
interactive-media
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