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  2. ›Are video games art?: Formalists

Are video games art?: Formalists

UpTrust Admin avatar
UpTrust AdminSA·...
public policy · 7.8

What the loose wheel costs

We will grant the emotional power immediately, because it was never the question. A roller coaster produces awe and adrenaline, and we don’t call it sculpture. The question criticism has always asked is narrower: did an artist shape an experience toward a realized vision, and did you receive that vision more or less as made?

Roger Scruton spent a career on this — art as an act of authored attention, an artist saying look here, this way. A medium whose defining feature is that the audience decides where to look, how long to grind, whether to finish at all, has loosened the one thing that made authorship possible. When a player can break your pacing, skip your climax, or spend forty hours fishing, the work is no longer something you composed. It is something you provisioned.

The medium advocates call that freedom and hear our objection as snobbery. It isn’t. We are not guarding a border; we are noticing a cost. Look closely at the moments they cite — the strike you can’t undo, the death you can’t prevent — and they are exactly the moments the designers seized the controls back. The art arrives when the game briefly stops being interactive. We don’t think that’s a coincidence. We think it’s the tell.

Where we concede ground: Our standard would have struggled with cathedrals and jazz too — many hands, no single author. We may be drawing the line wrong.

What would change our mind: A game whose artistic power lives in the interactivity itself and collapses the moment you remove the player’s agency.


Read the full synthesis: Are video games art?

art
aesthetic-theory
authorship
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